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The Games Machine 119
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Alien vs Predator 2
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data1.cab
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AVP2_Demo_Files
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readme.txt
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Aliens Vs Predator 2 -- North American Magazine Demo
README
07/03/01
_______________________________________________________________________
[ To read this file, select Edit/Word Wrap from the menu above ]
TO ORDER: Please call Sierra On-line sales support at 1-800-757-7707
_______________________________________________________________________
TABLE OF CONTENTS
I] MINIMUM REQUIREMENTS
II] HOW TO START THE DEMO
III] HOW TO PLAY THE DEMO
IV] PERFORMANCE TIPS
I] MINIMUM REQUIREMENTS
=======================================================================
P3 450 or equivalent processor
128 MB RAM
16 MB DirectX 8-compatible D3D video card
16-bit DirectX 8-compatible sound card
100 MB free hard drive space (200 needed during installation)
English Windows compatible keyboard and mouse
English Windows 95, 98, Me, 2000 or XP
DirectX 8 or higher
Note: This demo is for release in North America, English release
only. Certain controls and text may function incorrectly on non-
English versions of Windows. The final game will be localized
regionally.
II] HOW TO START THE DEMO
=======================================================================
INSTALLATION:
Double-click the "Setup.exe" to launch the demo installer. Follow the
prompts in the installer to select where the demo will install on your
hard disk.
RUNNING THE GAME:
Once the demo has installed, run it by double-clicking the Avp2.exe
icon at that location.
UNINSTALLING:
1) Click on the Windows Start Menu.
2) Select Settings-->Control Panel.
3) Double-click the "Add/Remove Programs" icon in the Control Panel
window.
4) Select "Aliens vs Predator 2 demo" in the program list.
5) Click the "Add/Remove..." button and follow the prompts.
III] HOW TO PLAY THE DEMO
=======================================================================
The demo consists of a small section of one of the full game's single-
player Marine missions. Certain details of the gameplay will be
different in the full version of the game. To start the demo level,
select "Single-Player" from the main menu.
On the following screen, click on "Marine" (the only active option).
The Marine mission screen appears. Since there is only one mission
available, just hit the "Launch" button to start it.
Press the ESC key to access the menus during gameplay.
The default controls are as follows (they may be changed to your liking
in the Options-->Controls menus):
Forward:
[W] Moves forward.
Backward:
[S] Moves backward.
Turn Left:
[Left Arrow or Mouse] Turns to the left.
Turn Right:
[Left Arrow or Mouse] Turns to the right.
Strafe Left:
[A] Sidesteps to the left.
Strafe Right:
[D] Sidesteps to the right.
Run:
[Left Shift] Hold to run. If Run Toggle is on, hold to walk.
Run Toggle:
[M] Toggles between walking and running movement.
Jump:
[Space] Jumps up, climbs ladders.
Fire:
[Mouse Button 0] Use the primary fire of the item.
Alt-Fire:
[Mouse Button 1] Use the alt-fire of the current item.
Use:
[E] Activates an item in the crosshair.
Next Vision Mode:
[V] Not used in the demo.
Look Up:
[Home or Mouse] Looks up.
Look Down:
[End or Mouse] Looks down.
Center View:
[Delete] Centers the view horizontally.
Mouse Look:
[Insert] If Always Mouse Look is off, hold to aim with mouse.
Objectives / Score:
[Tab] Hold to view your mission objectives.
Multiplayer Info:
[F1] Not used in demo.
Send Message:
[Enter] Not used in demo.
Team Message:
[\] Not used in demo.
Taunt:
[Backspace] Not used in demo.
Crouch:
[Left Ctrl] Hold to duck. If crouch toggle is on, hold to stand.
Crouch Toggle:
[/] Toggles between standing and ducking.
Next Weapon:
[Q, Mouse wheel down] Cycles to the next available weapon.
Previous Weapon:
[Z, Mouse wheel up] Cycles to the previous available weapon.
Reload:
[R] Reloads the weapon if clips are available.
Shoulder Lamp:
[X] Toggles the Shoulder Lamp on/off.
Flare:
[F] Lobs a flare.
Marine Hacking Device:
[H] Selects the Hacking Device.
Welding Torch:
[T] Not used in the demo.
Knife:
[1] Selects the Knife.
Pistol:
[2] Selects the Pistol.
Shotgun:
[3] Selects the Shotgun.
Pulse Rifle:
[4] Selects the Pulse Rifle.
Grenade Launcher:
[5] Not used in demo.
Flamethrower:
[6] Not used in demo.
Smartgun:
[7] Not used in demo.
SADAR:
[8] Not used in demo.
Minigun:
[9] Not used in demo.
Railgun:
[0] Not used in demo.
Last Weapon:
[B] Selects the previously selected weapon.
NOTES:
Movement:
You can move up and down ladders by looking up and down and holding the
Forward key, or by using the Jump and Crouch keys.
Items:
You will find useful weapons, ammunition, health and armor items in the
game. The health packs (a green backpack with a red "H" in a white
field on the top) will restore 100 points of health before
disappearing. Armor packs (a green chestplate) will add 100 points of
armor before disappearing. You cannot go over 100 health or armor, so
remaining points will stay in the pack and can be retrieved later.
Screen Display:
The crosshair in the center of the screen changes if you are aiming at
something with which you can interact:
Green box: press Use to activate a door, button or switch, or to
pick up an item.
Yellow icon: use the Hacking Device here.
A flashing radar icon at the bottom center of the screen indicates that
your Objectives have been updated. Hold the Objectives key to view
them.
Using your Shoulder Lamp slowly drains your Battery, whose status
appears along the left side of the screen. When the Battery depletes
the Shoulder Lamp switches off and the Battery recharges.
Your Health and Armor indicators in the upper left corner show your
current status--be sure to monitor these carefully. Armor will
partially absorb some types of damage.
The Motion Tracker in the lower left corner of the screen shows moving
objects in a 180 degree arc in front of you to a range of 30 meters.
This is very useful for detecting moving aliens; be sure to turn around
from time to time to scan behind you as well as in front.
Ammunition for the current weapon appears in the lower right corner in
two amounts: remaining clips and shots currently loaded in the weapon.
The Shotgun and Pulse Rifle have two ammo types, the second type is
accessed with Alt-fire:
Shotgun
Fire: fires the selected ammo type
Alt-fire: switches between the two ammo types
Pulse Rifle
Fire: fires bullets
Alt-fire: fires impact grenades
The LED in the upper right corner shows the number of flares in your
inventory. Flares stick to walls and provide temporary spot lighting.
IV] PERFORMANCE TIPS
=======================================================================
- To increase the rendering speed of the game, go to the Options-->
Display-->Graphics menu and lower the "Resolution" and/or the
"Performance" settings.
- Users with 128 MB system RAM and/or 16 MB video cards, particularly
cards which do not support S3TC compression, may improve game
performance by setting "Texture depth" to "16-bit" in the "Options-->
Graphics-->Custom Performance-->General" menu. Lowering "Overall"
texture detail in the "Options-->Graphics-->Custom Performance-->
Textures" menu may also boost performance.
- Shut down all non-essential programs before you run the demo.
- Task-switching with ALT-TAB back to the desktop while running the
demo is not recommended.
Hardware-specific notes:
3dfx Voodoo Cards:
- The mouse pointer may flicker on the menu screens.
3dfx Banshee and Voodoo 3:
- The Options-->Display menu will allow you to select 32-bit color
resolutions but these resolutions are not supported by the video
card, and the resolution will reset to the previous 16-bit depth.
3dfx Voodoo 4:
- The demo may crash when run on a Voodoo 4 in Windows 95. This
should be resolved in the retail version of the game.
ATI Radeon VE:
- The demo may crash when run on a Radeon VE in Windows 98. This
should be resolved in the retail version of the game.
Power VR Kyro and Kyro 2:
- Menu options may not display correctly on cards with these
chipsets. This should be resolved in the retail version of the
game.
Joysticks:
- This demo does not have joystick support. The full game will have
joystick support.
-----------------------------------------------------------------------
Sierra's end user license agreement, limited warranty and return policy
is set forth in the EULA.txt, found on the CD, and is also available
during the install of the product.
(c) 2001 Twentieth Century Fox Film Corporation